Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

An-Havva Inn

1GG · Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Kry Shield 2Artifact {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Fists of Ironwood 1GEnchantment — Aura Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Symbiotic Wurm 5GGGCreature — Wurm When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. 7/7
Blood Baron of Vizkopa 3WBCreature — Vampire Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4
Great Unclean One 4BCreature — Demon Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. 4/5
Boulderbranch Golem 7Artifact Creature — Golem Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Boulderbranch Golem enters the battlefield, you gain life equal to its power. 6/5
Purgatory 2WBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Hollowhenge Overlord 4GGCreature — Wolf Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Healing Grace WInstant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Charming Prince 1WCreature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2
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