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17 May 2024: Card library updated.

An-Havva Inn

1GG · Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Sacred Wolf 2GCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Maro 2GGCreature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. */*
Armed Response 2WInstant Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Caribou Range 2WWEnchantment — Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Megatron, Tyrant 3RWBLegendary Artifact Creature — Robot More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.) Your opponents can't cast spells during combat. At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. 7/5
Laquatus's Creativity 4USorcery Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Mantle of the Wolf 3GEnchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
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