Card Codex

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17 May 2024: Card library updated.

Ana Disciple

G · Creature — Human Wizard

{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Blessed Defiance WInstant Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Wizened Githzerai 1UCreature — Gith Monk Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0. 2/1
Lavaclaw Reaches Land Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Cabal Initiate 1BCreature — Human Warlock Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. 2/1
Rootwater Matriarch 2UUCreature — Merfolk {T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Crimson Roc 4RCreature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2
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