M:tG card similarity search
1R · Creature — Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Belligerent of the Ball | 2R | Creature — Ogre Warrior | Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3 |
| Jamie McCrimmon | 2G | Legendary Creature — Human Warrior | Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
| Spellrune Howler | Creature — Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
| Festival Crasher | 1R | Creature — Devil | Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3 |
| Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |
| Yavimaya Enchantress | 2G | Creature — Human Druid | Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 |
| Ivy Dancer | 2G | Creature — Dryad Shaman | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
| Atzocan Archer | 2G | Creature — Human Archer | Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4 |
| Ondu Champion | 2RR | Creature — Minotaur Warrior Ally | Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. 4/3 |
| Rouse | 1B | Instant | If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn. |