M:tG card similarity search
3G · Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Wall of Hope | W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. 0/3 |
Hellkite Tyrant | 4RR | Creature — Dragon | Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. 6/5 |
Savage Ventmaw | 4RG | Creature — Dragon | Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
Master of Ceremonies | 3W | Creature — Rhino Druid | At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. 3/4 |
Feeding Grounds | Plane — Muraganda | Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value. | |
Azra Oddsmaker | 1BR | Creature — Azra Warrior | At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3 |
Crested Herdcaller | 3GG | Creature — Dinosaur | Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 3/3 |
Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
Feline Sovereign | 2G | Creature — Cat | Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3 |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |