M:tG card similarity search
3G · Legendary Creature — Wolf Beast
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Tenacious Hunter | 2GG | Creature — Crocodile | As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. 4/4 |
Radiant Essence | 1GW | Creature — Spirit | Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3 |
Mystic Visionary | 1W | Creature — Human Nomad Mystic | Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 |
Ballynock Cohort | 2W | Creature — Kithkin Soldier | First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2 |
Ainok Artillerist | 2G | Creature — Dog Archer | Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) 4/1 |
Chaos Imps | 4RR | Creature — Imp | Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 |
Duelist of Deep Faith | 1W | Creature — Phyrexian Soldier | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike. 2/2 |
Champion's Helm | 3 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Skyrider Trainee | 4W | Creature — Human Soldier | Skyrider Trainee has flying as long as it's enchanted. 3/3 |
Nightshade Peddler | 1G | Creature — Human Druid | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1 |