Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anarchy

2RR · Sorcery

Destroy all white permanents.

Similar cards

Color identity:
NameManaTypeText
An Incident Has Occurred 1GSorcery Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
Fade Away 2USorcery For each creature, its controller sacrifices a permanent unless they pay {1}.
Nullmage Shepherd 3GCreature — Elf Shaman Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4
Imposing Vantasaur 5WCreature — Dinosaur Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6
Conqueror's Pledge 2WWWSorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Desolation Angel 3BBCreature — Angel Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4
Hunted Witness WCreature — Human When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1
Depart the Realm 1UInstant Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Spirit-Sister's Call 3WBEnchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Hindering Light WUInstant Counter target spell that targets you or a permanent you control. Draw a card.
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