Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anarchy

2RR · Sorcery

Destroy all white permanents.

Similar cards

Color identity:
NameManaTypeText
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Kederekt Parasite BCreature — Horror Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Powder Ganger 2RCreature — Human Rogue Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Cult of the Waxing Moon 4GCreature — Human Shaman Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4
Elvish Mariner 2UCreature — Elf Pilot Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. 3/2
Double Header 3UUCreature — Drake Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3
Teysa, Opulent Oligarch 1WBLegendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3
Page 260