Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anarchy

2RR · Sorcery

Destroy all white permanents.

Similar cards

Color identity:
NameManaTypeText
Dennick, Pious Apprentice WULegendary Creature — Human Soldier Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Loam Dweller 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Wayward Angel 4WWCreature — Angel Horror Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4
Skystrike Officer 2UCreature — Human Soldier Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card. 2/3
Rakish Revelers 2RGWCreature — Elf Druid Rogue When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. 5/3
Hall of Gemstone 1GGWorld Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Ritual of the Machine 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
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