Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anax and Cymede

1RW · Legendary Creature — Human Soldier

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Volo, Guide to Monsters 2GULegendary Creature — Human Wizard Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) 3/2
Even the Odds 2WInstant Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Wilson, Bear Comrade 1GLegendary Creature — Bear Warrior Reach, trample Ward {2} Specialize {4} 2/2
Estwald Shieldbasher 3WCreature — Human Soldier Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
River Merfolk UUCreature — Merfolk {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1
Arborea Pegasus 3WCreature — Pegasus Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. 2/3
Soltari Crusader 2WCreature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1
Beast Whisperer 2GGCreature — Elf Druid Whenever you cast a creature spell, draw a card. 2/3
Tyrant Guard X2GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3
Page 239