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17 May 2024: Card library updated.

Anax and Cymede

1RW · Legendary Creature — Human Soldier

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Sunrise Sovereign 5RCreature — Giant Warrior Other Giant creatures you control get +2/+2 and have trample. 5/5
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Jor Kadeen, the Prevailer 3RWLegendary Creature — Human Warrior First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Arcane Archery 2GInstant Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Deathbringer Liege 2W/BW/BW/BCreature — Horror Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4
Aragorn, the Uniter RGWULegendary Creature — Human Noble Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. 5/5
Lunk Errant 5RCreature — Giant Warrior Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4
Two-Headed Cerberus 1RRCreature — Dog Double strike (This creature deals both first-strike and regular combat damage.) 1/2
Tattermunge Witch 1R/GCreature — Goblin Shaman {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1
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