M:tG card similarity search
1RW · Legendary Creature — Human Soldier
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2
Name | Mana | Type | Text |
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Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
Guardians' Pledge | 1WW | Instant | White creatures you control get +2/+2 until end of turn. |
Commander Mustard | 3RW | Legendary Creature — Human Soldier | Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5 |
Jenny Flint | 1UR | Legendary Creature — Human Detective | Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. 2/2 |
Impetuous Lootmonger | 1R | Creature — Human Rogue | First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2 |
Eater of Virtue | 1 | Legendary Artifact — Equipment | Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1} |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Wall of Razors | 1R | Creature — Wall | Defender (This creature can't attack.) First strike 4/1 |
Wall of Spears | 3 | Artifact Creature — Wall | Defender (This creature can't attack.) First strike 2/3 |
Fearless Skald | 4R | Creature — Dwarf Berserker | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 3/2 |