Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestor's Chosen

5WW · Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. 4/4

Similar cards

Color identity:
NameManaTypeText
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
The Black Gate Legendary Land — Gate As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Resplendent Mentor 4WCreature — Kithkin Cleric White creatures you control have "{T}: You gain 1 life." 2/2
Noxious Grasp 1BInstant Destroy target creature or planeswalker that's green or white. You gain 1 life.
Multani's Decree 3GSorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Paraselene 2WSorcery Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Tenacious Tomeseeker 2UCreature — Human Knight Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. 3/2
Squidnapper 3UUCreature — Squid Pirate When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Page 158