M:tG card similarity search
4W · Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Spiritual Focus | 1W | Enchantment | Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |
Deep-Slumber Titan | 2RR | Creature — Giant Warrior | Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. 7/7 |
Deploy | 2WU | Instant | Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
Hunt for Specimens | 1B | Sorcery | Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Sleep | 2UU | Sorcery | Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. |
The Meathook Massacre | XBB | Legendary Enchantment | When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
Ethereal Grasp | 2U | Instant | Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." |
Ghost Council of Orzhova | WWBB | Legendary Creature — Spirit | When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
Blood Tithe | 3B | Sorcery | Each opponent loses 3 life. You gain life equal to the life lost this way. |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |