Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestor's Prophet

4W · Creature — Human Cleric

Tap five untapped Clerics you control: You gain 10 life. 1/5

Similar cards

Color identity:
NameManaTypeText
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Bloodborn Scoundrels 5BCreature — Vampire Rogue Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4
High Fae Negotiator 3BBCreature — Faerie Warlock Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5
Queza, Augur of Agonies 1WUBLegendary Creature — Cephalid Advisor Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4
Swarm Guildmage BGCreature — Elf Shaman {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
Inspiring Overseer 2WCreature — Angel Cleric Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Cursebreak 1WInstant Destroy target enchantment. You gain 2 life.
Page 35