Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestor Dragon

4WW · Creature — Dragon

Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6

Similar cards

Color identity:
NameManaTypeText
Vilis, Broker of Blood 5BBBLegendary Creature — Demon Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) 8/8
Jwar Isle Avenger 4UCreature — Sphinx Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying 3/3
Flockchaser Phantom 4WUCreature — Spirit Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5
Supreme Exemplar 6UCreature — Elemental Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10
Aven Soulgazer 3WWCreature — Bird Cleric Flying {2}{W}: Look at target face-down creature. 3/3
War's Toll 3REnchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Ghost Council of Orzhova WWBBLegendary Creature — Spirit When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. 4/4
Vodalian Knights 1UUCreature — Merfolk Knight First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Ruric Thar, the Unbowed 4RGLegendary Creature — Ogre Warrior Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6
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