Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestor Dragon

4WW · Creature — Dragon

Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6

Similar cards

Color identity:
NameManaTypeText
Reconnaissance WEnchantment {0}: Remove target attacking creature you control from combat and untap it.
Blighted Steppe Land {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Commissar Severina Raine 1WBLegendary Creature — Human Soldier Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2
Mirkwood Trapper 1GUCreature — Elf Scout Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4
Shattered Angel 3WWCreature — Phyrexian Angel Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3
Treetop Defense 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Nihiloor 2WUBLegendary Creature — Horror When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Pious Interdiction 3WEnchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.
Absolving Lammasu 4WCreature — Lammasu Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3
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