Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestor Dragon

4WW · Creature — Dragon

Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6

Similar cards

Color identity:
NameManaTypeText
Soul Enervation 3BEnchantment Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Screaming Swarm 5UCreature — Bird Horror Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. 4/4
Search the Premises 3WEnchantment Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Rally the Troops WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
Airdrop Aeronauts 3WWCreature — Dwarf Scout Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3
Champion's Victory UInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
Remove UInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
Swarm Guildmage BGCreature — Elf Shaman {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2
Curse of Fool's Wisdom 4BBEnchantment — Aura Curse Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Curse of Inertia 2UEnchantment — Aura Curse Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
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