Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Blade

1W · Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
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Shu General 3WCreature — Human Soldier Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
Monstrous Rage RInstant Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Vital Splicer 3GCreature — Phyrexian Human Artificer When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. {1}: Regenerate target Golem you control. 1/1
Envoy of Okinec Ahau 2WCreature — Cat Advisor {4}{W}: Create a 1/1 colorless Gnome artifact creature token. 3/3
Third Path Iconoclast URCreature — Human Monk Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. 2/1
Knight of Infamy 1BCreature — Human Knight Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1
Waterwind Scout 2UCreature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
Conclave Guildmage GWCreature — Elf Cleric {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2
Affa Protector 2WCreature — Human Soldier Ally Vigilance 1/4
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