Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Katana

1W · Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Blex, Vexing Pest 2GLegendary Creature — Pest Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2
Bloodshot Trainee 3RCreature — Goblin Warrior {T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater. 2/3
Ceta Disciple UCreature — Merfolk Wizard {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1
Priest of Titania 1GCreature — Elf Druid {T}: Add {G} for each Elf on the battlefield. 1/1
Captured by the Consulate 3WEnchantment — Aura Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Skymark Roc 2WUCreature — Bird Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3
Grotag Thrasher 4RCreature — Lizard Whenever Grotag Thrasher attacks, target creature can't block this turn. 3/3
Molting Harpy BCreature — Harpy Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1
Intrepid Provisioner 3GCreature — Human Scout Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. 3/3
Nezumi Road Captain Enchantment Creature — Rat Rogue Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Page 484