Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Vengeance

BB · Enchantment — Aura

Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.

Similar cards

Color identity:
NameManaTypeText
Necropolis Fiend 7BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5
Tales of Master Seshiro 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Tragic Slip BInstant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Crystal Carapace 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Olivia's Wrath 4BSorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Wrath of Sod 2GWSorcery Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
A-Tenured Inkcaster 3BCreature — Vampire Warlock When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 3/3
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Page 89