Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anchor to Reality

2UU · Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Similar cards

Color identity:
NameManaTypeText
Dispeller's Capsule WArtifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Seal of Cleansing 1WEnchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Seal of Primordium 1GEnchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
How Is This a Par Three?! 2UUEnchantment Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Seal of the Guildpact 5Artifact As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Nocturno of Myra's Marvels 2BBLegendary Creature — Vampire Performer As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2
Riverwise Augur 3UCreature — Merfolk Wizard When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2
Two-Headed Dragon 4RRCreature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4
Rootwater Diver UCreature — Merfolk {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
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