M:tG card similarity search
· Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}.
Name | Mana | Type | Text |
---|---|---|---|
Falkenrath Celebrants | 4R | Creature — Vampire | Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 4/4 |
Peregrine Drake | 4U | Creature — Drake | Flying When Peregrine Drake enters the battlefield, untap up to five lands. 2/3 |
Chromescale Drake | 6UUU | Creature — Drake | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4 |
Crater Hellion | 4RR | Creature — Hellion Beast | Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. 6/6 |
Ebon Dragon | 5BB | Creature — Dragon | Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4 |
Hunted Nightmare | 1BB | Creature — Nightmare | Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. 4/5 |
Rishadan Port | Land | {T}: Add {C}. {1}, {T}: Tap target land. | |
Mercenary Knight | 2B | Creature — Human Mercenary Knight | When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
Grizzled Huntmaster | 1GG | Creature — Human Warrior | When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3 |
Merry Bards | 2R | Creature — Human Bard | When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 3/2 |