Card Codex

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17 May 2024: Card library updated.

Ancient Gold Dragon

5WW · Creature — Elder Dragon

Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10

Similar cards

Color identity:
NameManaTypeText
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Knightly Valor 4WEnchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Retreat to Emeria 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Watcher in the Web 4GCreature — Spider Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. 2/5
Kraul Harpooner 1GCreature — Insect Warrior Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Oko, the Ringleader 2GULegendary Planeswalker — Oko At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. [+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. [−1]: Create a 3/3 green Elk creature token. [−5]: For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty 3
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
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