M:tG card similarity search
2BG · Creature — Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 1/4
Name | Mana | Type | Text |
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Essence Backlash | 2UR | Instant | Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. |
Master of the Wild Hunt | 2GG | Creature — Human Shaman | At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Titania's Song | 3G | Enchantment | Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
Unerring Sling | 3 | Artifact | {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. |
Second Little Pig | 1W/B | Creature — Boar | {2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit. 2/3 |
Halsin, Emerald Archdruid | 3G | Legendary Creature — Elf Druid | {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
Sylvan Yeti | 2GG | Creature — Yeti | Sylvan Yeti's power is equal to the number of cards in your hand. */4 |
Olórin's Searing Light | 2RW | Instant | Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. |
Stasis Field | 1U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities. |