M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Kruin Striker | 1R | Creature — Human Warrior | Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 |
| Jewel Thief | 2G | Creature — Cat Rogue | Vigilance, trample When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3 |
| Grizzly Ghoul | 2BG | Creature — Zombie Bear | Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 4/3 |
| Greenbelt Radical | 3G | Creature — Centaur Citizen | Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4 |
| Ormendahl, the Corrupter | Legendary Creature — Demon | Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6 | |
| Gallowbraid | 3BB | Legendary Creature — Phyrexian Horror | Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
| Weatherseed Treefolk | 2GGG | Creature — Treefolk | Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 |
| Murasa Behemoth | 4GG | Creature — Beast | Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5 |
| Gnarlback Rhino | 2GG | Creature — Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. 4/4 |
| Ondu Champion | 2RR | Creature — Minotaur Warrior Ally | Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. 4/3 |