Card Codex

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17 May 2024: Card library updated.

Andradite Leech

2B · Creature — Leech

Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Primal Boost 2GInstant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Valorous Charge 1WWSorcery White creatures get +2/+0 until end of turn.
Earthbrawn 1GInstant Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Swell of Courage 3WWInstant Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Esquire of the King WCreature — Human Soldier {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. 1/1
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Twinning Glass 4Artifact {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Grisly Survivor 2BCreature — Minotaur Warrior Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
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