M:tG card similarity search
6WW · Creature — Angel
Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Atemsis, All-Seeing | 3UUU | Legendary Creature — Sphinx | Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5 |
Air Elemental | 3UU | Creature — Elemental | Flying 4/4 |
Lucent Liminid | 3WW | Enchantment Creature — Elemental | Flying 3/3 |
Nimbus of the Isles | 4U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 |
Updraft Elemental | 2U | Creature — Elemental | Flying 1/4 |
Charging Cinderhorn | 3R | Creature — Elemental Ox | Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. 4/2 |
Biting Remark | 3U | Creature — Elemental | Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying 3/3 |
Flameshot | 3R | Sorcery | You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. |
Seafaring Werewolf | Creature — Werewolf | Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 | |
Parallax Tide | 2UU | Enchantment | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide. |