M:tG card similarity search
2W · Creature — Angel
Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
Name | Mana | Type | Text |
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Syndicate Recruiter | 2UB | Creature — Vampire Rogue | Flying Ward {1} Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. 4/5 |
Gaea's Herald | 1G | Creature — Elf | Creature spells can't be countered. 1/1 |
Agadeem Occultist | 2B | Creature — Human Shaman Ally | {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. 0/2 |
Spire Tracer | G | Creature — Elf Scout | Spire Tracer can't be blocked except by creatures with flying or reach. 1/1 |
Sisterhood of Karn | 1G | Creature — Cleric | Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. 0/0 |
Kiora's Dambreaker | 5U | Creature — Leviathan | When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/6 |
Gnat Alley Creeper | 2R | Creature — Human Rogue | Gnat Alley Creeper can't be blocked by creatures with flying. 3/1 |
Ethereal Valkyrie | 4WU | Creature — Spirit Angel | Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) 4/4 |
Gorilla Shaman | R | Creature — Ape Shaman | {X}{X}{1}: Destroy target noncreature artifact with mana value X. 1/1 |
Imperial Recovery Unit | 2W | Artifact — Vehicle | Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |