M:tG card similarity search
2W · Creature — Angel
Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
Name | Mana | Type | Text |
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Starlit Angel | 3WW | Creature — Angel | Flying 3/4 |
Tormented Angel | 3W | Creature — Angel | Flying 1/5 |
Author of Shadows | 4B | Creature — Shade Warlock | When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 3/3 |
Torrent of Souls | 4B/R | Sorcery | Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.) |
Serene Offering | 1W | Instant | Destroy target enchantment. You gain life equal to its mana value. |
Trespassing Souleater | 3 | Artifact Creature — Phyrexian Construct | {U/P}: Trespassing Souleater can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.) 2/2 |
Bestial Fury | 2R | Enchantment — Aura | Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. |
Exile into Darkness | 4B | Sorcery | Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |
Impetuous Lootmonger | 1R | Creature — Human Rogue | First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |