M:tG card similarity search
2W · Creature — Angel
Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
Name | Mana | Type | Text |
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Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Feral Shadow | 2B | Creature — Nightstalker | Flying 2/1 |
Kitesail Scout | W | Creature — Kor Scout | Flying 1/1 |
Colorful Feiyi Sparrow | 1W | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/3 |
Esper Cormorants | 2WU | Artifact Creature — Bird | Flying 3/3 |
Ghirapur Osprey | 2W | Creature — Bird | Flying 2/2 |
Roc of Kher Ridges | 3R | Creature — Bird | Flying 3/3 |
Royal Falcon | 1W | Creature — Bird | Flying 1/1 |
Rustwing Falcon | W | Creature — Bird | Flying 1/2 |