Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of Finality

3W · Creature — Angel

Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4

Similar cards

Color identity:
NameManaTypeText
GO TO JAIL WEnchantment When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Watchers of the Dead 2Artifact Creature — Cat Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Invasion of Ravnica 5Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Release to Memory 3WInstant Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Archive Dragon 4UUCreature — Dragon Wizard Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2. 4/6
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Liliana's Specter 1BBCreature — Specter Flying When Liliana's Specter enters the battlefield, each opponent discards a card. 2/1
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Farsight Adept 2WCreature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3
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