M:tG card similarity search
5WW · Creature — Angel
Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Skyswirl Harrier | 4W | Creature — Bird | Flying 3/4 |
| Storm Crow | 1U | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2 |
| Suntail Hawk | W | Creature — Bird | Flying 1/1 |
| Territorial Roc | 1W | Creature — Bird | Flying 1/3 |
| Zephyr Gull | U | Creature — Bird | Flying 1/1 |
| Whitemane Lion | 1W | Creature — Cat | Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 |
| Excavating Anurid | 4G | Creature — Frog Beast | When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4 |
| Anikthea, Hand of Erebos | 2WBG | Legendary Enchantment Creature — Demigod | Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
| Skyshroud Lookout | 1G | Creature — Elf Archer | Reach When Skyshroud Lookout enters the battlefield, seek an Elf card. 1/1 |
| Emeria Captain | 3W | Creature — Angel Warrior | Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1 |