M:tG card similarity search
5W · Creature — Angel Warrior
Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 5/5
Name | Mana | Type | Text |
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Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Convalescent Care | 1WW | Enchantment | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. |
Tidehollow Sculler | WB | Artifact Creature — Zombie | When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 |
Goryo's Vengeance | 1B | Instant — Arcane | Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Auntie's Hovel | Land | As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R}. | |
Pyroclastic Hellion | 4R | Creature — Hellion | When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. 4/5 |
Sapseep Forest | Land — Forest | ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents. | |
Wakening Sun's Avatar | 5WWW | Creature — Dinosaur Avatar | When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. 7/7 |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |