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17 May 2024: Card library updated.

Angel of Salvation

6WW · Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5

Similar cards

Color identity:
NameManaTypeText
Shielded Passage WInstant Prevent all damage that would be dealt to target creature this turn.
Nomads en-Kor WCreature — Kor Nomad Soldier {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1
Kitsune Bonesetter 2WCreature — Fox Cleric {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. 0/1
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Warrior en-Kor WWCreature — Kor Warrior Knight {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Ethereal Champion 2WWWCreature — Avatar Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4
Ethereal Haze WInstant — Arcane Prevent all damage that would be dealt by creatures this turn.
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