M:tG card similarity search
3WW · Creature — Angel
Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) 3/4
Name | Mana | Type | Text |
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Cloaked Siren | 3U | Creature — Siren | Flash (You may cast this spell any time you could cast an instant.) Flying 3/2 |
Season's Beatings | RRRR | Sorcery | Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls. |
Misguided Rage | 2R | Sorcery | Target player sacrifices a permanent. |
Tidewater Minion | 3UU | Creature — Elemental Minion | Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
Solphim, Mayhem Dominus | 2RR | Legendary Creature — Phyrexian Horror | If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4 |
Allure of the Unknown | 3BR | Sorcery | Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
Minamo, School at Water's Edge | Legendary Land | {T}: Add {U}. {U}, {T}: Untap target legendary permanent. | |
Song of the Dryads | 2G | Enchantment — Aura | Enchant permanent Enchanted permanent is a colorless Forest land. |
Quarry Hauler | 3G | Creature — Camel | When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 4/3 |
Last-Minute Chopping | 1UB | Sorcery | Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control. |