Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of Suffering

3BB · Creature — Nightmare Angel

Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3

Similar cards

Color identity:
NameManaTypeText
Paranoid Delusions UBSorcery Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cuombajj Witches BBCreature — Human Wizard {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. 1/3
Scepter of Empires 3Artifact {T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
Galvanize 1RInstant Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Malevolent Witchkite 4BBCreature — Dragon Warlock Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4
Kosei, Penitent Warlord 1GGLegendary Creature — Ogre Samurai As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." 0/5
Stonesplitter Bolt XRInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
Explosive Welcome 7RInstant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Curious Altisaur 3GCreature — Dinosaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. 2/5
Commence the Endgame 4UUInstant This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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