Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of Vitality

2W · Creature — Angel

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2

Similar cards

Color identity:
NameManaTypeText
Anointed Procession 3WEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Parallel Lives 3GEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Kargan Dragonlord RRCreature — Human Warrior Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2
Firedrinker Satyr RCreature — Satyr Shaman Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1
Tibalt, Rakish Instigator 2RLegendary Planeswalker — Tibalt Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Loyalty 5
Vivid Flying Fish 1UCreature — Fish Lizard Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) 1/1
High Sentinels of Arashin 3WCreature — Bird Soldier Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature. 3/4
Insatiable Harpy 2BBCreature — Harpy Flying, lifelink 2/2
Vengeful Firebrand 3RCreature — Elemental Warrior Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. 5/2
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
Page 306