M:tG card similarity search
2W · Creature — Angel
Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dark Offering | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
| Poison Arrow | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
| Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Trespasser's Curse | 1B | Enchantment — Aura Curse | Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. |
| Vampire Envoy | 2B | Creature — Vampire Cleric Ally | Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4 |
| Vraska's Conquistador | 1B | Creature — Vampire Soldier | Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. 2/1 |
| Gavony Ironwright | 2W | Creature — Human Soldier | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 |
| Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
| Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |