Card Codex

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17 May 2024: Card library updated.

Angel of Vitality

2W · Creature — Angel

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2

Similar cards

Color identity:
NameManaTypeText
Phyrexia's Core Land {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.
Grasping Thrull 3WBCreature — Thrull Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Goldenglow Moth WCreature — Insect Flying Whenever Goldenglow Moth blocks, you may gain 4 life. 0/1
Descendant of Kiyomaro 1WWCreature — Human Soldier As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Well of Lost Dreams 4Artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Elixir of Vitality 4Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
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