Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of the Dawn

4W · Creature — Angel

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Pietra, Crafter of Clowns 1RWLegendary Creature — Human Clown Artificer Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. 3/2
Ancestral Blade 1WArtifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Molten Sentry 3RCreature — Elemental As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Mummy Paramount 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. 2/2
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Legion Loyalty 6WWEnchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Kitesail Scout WCreature — Kor Scout Flying 1/1
Ulder Ravengard, Marshal 1RWLegendary Creature — Human Noble Soldier When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3
Misshapen Fiend 1BCreature — Horror Mercenary Flying 1/1
Darkthicket Wolf 1GCreature — Wolf {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2
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