Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of the Dawn

4W · Creature — Angel

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Spire Winder 3UCreature — Snake Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3
Daru Spiritualist 1WCreature — Human Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Kelsien, the Plague RWBLegendary Creature — Human Assassin Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter. 2/2
Sootfeather Flock 4BCreature — Bird Flying Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/2
Icatian Lieutenant WWCreature — Human Soldier {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2
Consul's Shieldguard 3WCreature — Dwarf Soldier When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4
Shaper Guildmage UCreature — Human Wizard {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Fault Riders 2RCreature — Human Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2
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