Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angel of the God-Pharaoh

4WW · Creature — Angel

Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4

Similar cards

Color identity:
NameManaTypeText
Arrogant Poet 1BCreature — Human Warlock Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. 2/1
Serra Ascendant WCreature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Chipper Chopper 3UArtifact Creature — Cyborg Rigger Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1
Nighthawk Scavenger 1BBCreature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Consecrated Sphinx 4UUCreature — Sphinx Flying Whenever an opponent draws a card, you may draw two cards. 4/6
Swamp Mosquito 1BCreature — Insect Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1
Take Down GSorcery Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
Krovikan Mist 1UCreature — Illusion Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */*
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
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