Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angelfire Crusader

3W · Creature — Human Soldier Knight

{R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Cagemail 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't attack.
Old Guard 1WArtifact Creature — Cyborg Soldier {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) 2/1
Chemister's Trick URInstant Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Wizened Arbiter WWCreature — Human Soldier Wizard When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand. 2/1
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Minister of Impediments 2W/UCreature — Human Advisor ({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature. 1/1
Axe of the Warmonger Hero Artifact — Equipment Equipped creature gets +2/+1 and has haste. Equip {2}
Boots of Speed RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Crystal Slipper 1RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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