M:tG card similarity search
3W · Creature — Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Aliban's Tower | 1R | Instant | Target blocking creature gets +3/+1 until end of turn. |
Elven Fortress | G | Enchantment | {1}{G}: Target blocking creature gets +0/+1 until end of turn. |
Righteousness | W | Instant | Target blocking creature gets +7/+7 until end of turn. |
Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Wild Aesthir | 2W | Creature — Bird | Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1 |
Dauntless River Marshal | 1W | Creature — Human Soldier | Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1 |
Dauntless Onslaught | 2W | Instant | Up to two target creatures each get +2/+2 until end of turn. |
Mischief and Mayhem | 4G | Sorcery | Up to two target creatures each get +4/+4 until end of turn. |
Nahiri's Stoneblades | 1R | Instant | Up to two target creatures each get +2/+0 until end of turn. |