Card Codex

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17 May 2024: Card library updated.

Angelic Cub

1W · Creature — Cat Angel

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1

Similar cards

Color identity:
NameManaTypeText
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Xenosquirrels 1BCreature — Alien Squirrel Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1. 0/0
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Obsidian Fireheart 1RRRCreature — Elemental {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4
Iron Apprentice 1Artifact Creature — Construct Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. 0/0
Cancel 1UUInstant Counter target spell.
Counterspell UUInstant Counter target spell.
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