M:tG card similarity search
2WW · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Horn of Valhalla | 1W | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {3} |
Pennon Blade | 3 | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Griffin Rider | 1W | Creature — Human Knight | As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 |
Alexi, Zephyr Mage | 3UU | Legendary Creature — Human Spellshaper | {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3 |
Ever After | 4BB | Sorcery | Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. |
Rambling Possum | 2G | Creature — Possum Mount | Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3 |
Aviary Mechanic | 1W | Creature — Dwarf Artificer | When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2 |
Dancing Sword | 1W | Artifact — Equipment | Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1} |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |