Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angelic Field Marshal

2WW · Creature — Angel

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3

Similar cards

Color identity:
NameManaTypeText
Phalanx Tactics 1WInstant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Clamavus 4GCreature — Human Tyranid Artificer Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3
Dross Ripper 4Artifact Creature — Phyrexian Dog {2}{B}: Dross Ripper gets +1/+1 until end of turn. 3/3
Immolating Souleater 2Artifact Creature — Phyrexian Dog {R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.) 1/1
Elesh Norn, Grand Cenobite 5WWLegendary Creature — Phyrexian Praetor Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Serra's Boon 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Regal Leosaur RWCreature — Dinosaur Cat Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. 2/2
Anointed Chorister WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1
Page 59