Card Codex

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17 May 2024: Card library updated.

Angelic Field Marshal

2WW · Creature — Angel

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3

Similar cards

Color identity:
NameManaTypeText
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Char-Rumbler 2RRCreature — Elemental Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3
Alabaster Kirin 3WCreature — Kirin Flying, vigilance 2/3
Honor Troll 2GCreature — Troll Druid Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. 2/3
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
A-Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4
Hovermyr 2Artifact Creature — Myr Flying, vigilance 1/2
Misthoof Kirin 2WCreature — Kirin Flying, vigilance Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Jeskai Runemark 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
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