M:tG card similarity search
4WW · Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
Name | Mana | Type | Text |
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Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
Dinosaur Stampede | 2R | Instant | Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. |
Inquisitorial Rosette | 2 | Artifact — Equipment | Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Sweeping Cleave | 1R | Instant — Adventure | Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) |
Skyclaw Thrash | 3UR | Artifact Creature — Viashino Warrior | Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 |
Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |
Stromgald Crusader | BB | Creature — Zombie Knight | Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1 |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |